AI Insights · Timothy · July 2021
Top 5 iOS Simulator Games Performance in Europe, Q2 2021
Explore the performance metrics of the top 5 simulator games on iOS in Europe for Q2 2021, including trends in downloads, revenue, and active users.
In the second quarter of 2021, the top 5 simulator games on iOS in Europe displayed varying performance metrics. The data, sourced from Sensor Tower, reveals trends in weekly downloads, revenue, and active users for each game. Here’s an overview:
Makeover Studio 3D, published by Kwalee Ltd from the United Kingdom, saw a notable increase in weekly revenue, peaking at approximately $1K in the final week of June. Weekly downloads peaked early in the quarter at around 263K in mid-April, followed by a gradual decline to about 51K by the end of June. Active users mirrored this trend, starting from approximately 271K in mid-April and decreasing to around 97K by the end of the quarter.
Hair Dye! by Crazy Labs from Israel, maintained a steady flow of weekly downloads, starting at around 163K in mid-April and stabilizing at approximately 82K by the end of June. Active users peaked at around 325K in early May and saw a slight decline to approximately 208K by the end of June.
Deep Clean Inc. 3D Fun Cleanup from ALICTUS YAZILIM A.S. in Turkey, experienced a steady decline in weekly downloads from about 108K at the end of March to approximately 35K by the end of June. Active users followed a similar trend, starting at around 201K in early April and decreasing to about 88K by the end of June.
Sushi Roll 3D - ASMR Food Game by SayGames LTD from Cyprus, observed a gradual decrease in weekly revenue, with the highest being around $464 in late April and stabilizing at approximately $220 by the end of June. Weekly downloads started strong at around 100K in early April, declining to about 29K by the end of June. Active users also showed a downward trend, starting at approximately 242K in early April and decreasing to around 127K by the end of June.
Sculpt People, another game by Crazy Labs, saw fluctuating weekly downloads, peaking at around 100K in early April and stabilizing at approximately 60K by the end of June. Active users peaked at around 189K in early April and remained relatively stable, ending the quarter at approximately 125K.
For more detailed insights and data, visit Sensor Tower.